How To Run A Growth Experiment

Using the G.R.O.W.S method

Editor's note: I promised another prioritisation essay in last week's piece. This is it. Plus more. Much more. Similar to last weeks piece, best results from this approach happen when you have plugged as many holes as you can in that leaky bucket product of yours :)

In order to get the most out of your growth strategies, having a clear cut process in running growth experiments is paramount. As long as you approach this with some scientific methods - allowing any test to be analysed from a quantitative perspective - then you are on a good path. 

A simple scientific experiment outlined below can be found in any secondary school textbook.

Minimum viable experiment

Minimum viable experiment

We will use the same concept, just in a more scalable way.

The key here is to have an unbiased decision making process when focusing your time, effort and money into finding your core growth channels. Putting your trust into a scientific growth experiment allows you to follow the data rather than your gut (don't get me wrong, your gut is very intuitive, but it won't be able to consistently tell you whether your multivariate-tests-of-the-future will work). It will ultimately help you make the most informed decisions you can in un-earthing the growth for your business. 

There are a few ways (or anagrams) you can follow for your experiments, however, one that has worked for me is the G.R.O.W.S process, coined by the Growth Tribe out of Amsterdam. 

G.R.O.W.S

The G.R.O.W.S method

The G.R.O.W.S method

The G.R.O.W.S process follows this order:

  1. G - Gather Ideas

  2. R - Rank Ideas

  3. O - Outline Experiments

  4. W - Work

  5. S - Study Data

Let's dive in to each stage.

G - GATHER IDEAS

Trello board for backlogged ideas across the Pirate Metrics

Trello board for backlogged ideas across the Pirate Metrics

Creating a company-wide spreadsheet for ideas that popup anytime is great way to start. How I organised our growth backlog is by using the conversion funnel (or pirate metrics) as a guide, going from awareness, acquisition, activation, retention, revenue and referral.

You can take things further by setting up formal brainstorming sessions with the whole company or multiple teams depending on size of co. To get the most out of these sessions, it's best to learn how to brainstorm like a Googler.

Simply put, the growth team ask every individual to brainstorm on their own around a specific stage of the conversion funnel, e.g. user acquisition. Everyone then comes together to flush out the best, most creative and innovative ideas to start ranking. Each person must:

  1. Know the user

  2. Think 10x

  3. Prototype said ideas

R - RANK IDEAS

Next step is to rank or prioritise your ideas. If you take a look at my previous essay on how to prioritise your growth, I map out a prioritisation framework (Bullseye). You can use that or, since we are focusing on experimentation, you can create any simple ranking system to help rank best ideas. Such as:

Who ate all the P.I.E.S

Who ate all the P.I.E.S

What I like about this system is the semi-scientific approach. Good tip is to make any decision a quant one. The image above shows a mixed variety, meaning ideas from different stages of the conversion funnel. It's actually best is to focus on one stage every time. 

O - OUTLINE EXPERIMENTS

Now that you have one highest ranked idea, you can start experimenting. Key here is to design a test that will verify whether the specific idea/channel/approach will be a success or failure. Best way to go about this is to build out an experiment sheet.

Minimum viable version:

Minimum Viable Version

Minimum Viable Version

  • Top ranked idea: Create a popup page after created a lineup to incentivise users to play multiple paid games with one-click

  • Research: Currently we have paying users playing 2 paid games per gameday. This popup page will make it much easier to play more

  • Hypothesis: By using the popup page to incentivise more paid games, we will increase paid games per user per gameday by 50% and therefore increase average revenue per paying user (ARPPU) by 20%

Maximum viable version:

Top ranked idea: Create a popup page after created a lineup to incentivise users to play multiple paid games with one-click

Maximum Viable Version

Maximum Viable Version

Top ranked idea: Create a popup page after created a lineup to incentivise users to play multiple paid games with one-click

  • We believe that there will be an increase in paid games because of a popup screen that incentivises users to play more with one-click

  • To verify this we will send out a beta version with said integration to our top 5% users - without telling them the update - and analyse their behaviour when prompted

  • We will measure number of paid games played (#) and ARPPU (£) to see if there is an increase in either or both due to the integration

  • It is a success if we improve the ARPPU by 20%

  • Results Quantitative: # paid games played up by 75% and ARPPU up by 33%

  • Results Qualitative: users say "very useful", "quick and easy", "organic placement of popup", "much more fun, quick and useful"

  • Next steps are to rollout integration and update game 

W - WORK WORK WORK

Rihanna says it best

Rihanna says it best

This the area that separates the men and women from the boys and girls. You can do a number of things to maximise the effectiveness of your work and experiment, however for me, weekly sprints worked best. They really allow you to laser focus on one goal (the experiment) and truly smash it out the park. No excuses. 

S - STUDY DATA

Which pill...?

Which pill...?

This is where the insights kick in and you make your growth decisions. This is where the test is verified as either a success or failure.

If you get the analysis wrong, you make the wrong decisions. Therefore you could jeopardise your whole growth model. Which could mean the end of your business, depending on its stage of life. No pressure.

Make sure you understand, record and analyse both quantitative and qualitative data for every experiment. Understanding how the users reacted and felt, matter as much as the data behind their behaviour.

Try to find any differences in user behaviour from before, and ask yourself why this has (or has not) occurred. Does it fit with your original hypothesis? Is this healthy, scalable behaviour?

From all of the data you have acquired and consumed you can now conclude success or failure. And depending on answer, either use the data for further background research in future projects, or use to rollout the experiment company-wide. 

Key tools I used were Fabric.io (for real-time acquisition metrics), Amplitude (for retention, segmenting, behavioural cohorting, data visualisation and Metabase (for all data retrieval and querying). 

RINSE AND REPEAT

Rinse and repeating growth experiments

Rinse and repeating growth experiments

Even if your first seven experiments fail, you can use the data acquired as more background research for the next seven. This iterating experimentation process theoretically means the more experiments you run the higher value they become (so by experiment 1,273 you'll be pooping gold). 

Remember, rinse and repeat until you find that one core channel that really grows your business. The one that hits the sweet spot. When you do, ride that channel as long as you can, dig deep, iterate and squeeze as much growth as you can out of it until it's fully saturated. 

Then rinse. Then repeat. 

You can find my other musings here, here and here

Are There Really Only 19 Channels For Growth?

19 channels for hockey stick growth

The ever sought after hockey stick growth graph

The ever sought after hockey stick growth graph

When strategising on how to grow Dribble, the book "Traction" by Justin Mares and Gabriel Weinberg (which is amazing), was a go-to resource. They did a tonne of research into customer acquisition channels, interviewed startups and founders to hear their success stories on how they grew, and ended up with a pretty concrete list of 19 channels for growth.

The theory behind this list is that they are the only true channel that spur on growth, and within it you can find the 1-2 channels that will scale your business. However, I wanted to dig a little deeper into a few success stories to understand whether we need to add, subtract or keep the same number of channel groups on this list. 

Customer Acquisition Channels

Here they are in all their glory

Here they are in all their glory

 

Let's dive in

Andrew Chen wrote an incredibly fascinating article about "what's next in growth", where he actually looked in the past to predict the future. Personally this article gave me greater foundation in how I foresee the evolving growth landscape. If you don't want to read the whole article here are my key takeaways: 

"technology changes but people stay the same"

-

"ignore quick growth hacks. Only trust ideas that are 100+ years old"

-

"growth opportunities will come from taking classic strategies - the stuff that's been around for 100 years - that are fundamentally anchored on human behavior, and anchoring them on new technologies while executing them"

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"growth opportunities follow: classic strategies x new platforms x smart execution"

When you think of growth you think cutting edge, you think new, you think tech-enabled. These are all true, however, the channels listed above aren't new concepts. They are not new channels that have only arisen since the launch of Uber, Airbnb, Facebook or Slack. They all came about many years ago - think pre-world wide web - and will remain 100+ years longer. As Andrew Chen quite rightly stated, they are anchored on human behaviour and we all know that hasn't changed...ever.

Let's look at some of the channels we might perceive as "new":

Engineering for growth (side projects)

A beautiful FREE stock photo from Unsplash

A beautiful FREE stock photo from Unsplash

Definition: the building of a product or service that can have a positive impact to your core product or service.

Who - Crew and Unsplash

What did they do - Crew gaveaway their remaining high-res photos on a standalone site, Unsplash, with the goal to funnel in a new batch of users. The site was an mvp, they posted it on hackernews and waited. Within 24 hours they maxed out Google Sheets subscriber limit (it's 20k if you don't know) and funneled across a whole new set of users to Crew that envigorated their business. 

Why did they do it - they were running low on cash for Crew and needed to change their business model to stay afloat. Not only does this channel mean one builds a new product to influence another, it is anchored on a seperate growth channel, virality (wom)

Human bahaviour that influenced growth - since they gave away a VALUABLE in-demand resource FOR FREE, the community responded extremely well, spreading the word organically.

Old example of when it came about - the concept of side projects to influence a core project/business is not a new phenomenon. You see this a lot in the music industry. For instance, in 1978 the group KISS decided to run side projects where each band member simultaneously launch with a solo album to help boost the overall bands popularity and sales. Just like Crew and Unsplash, it worked. 

Existing platforms (OPNs)

The now infamous Airbnb cold email to Craigslist-ers about hosting on Airbnb. From the anonymous Jill D...who was most likely Brian Chesky himself

The now infamous Airbnb cold email to Craigslist-ers about hosting on Airbnb. From the anonymous Jill D...who was most likely Brian Chesky himself

Definition: leveraging existing platforms or networks to grow your product/service. 

Who - Airbnb

What did they do - they found that the majority of their users and the overall market were listing and renting their houses on Craigslist. Ingeniously, they developed a way in which any Airbnb listing was given the option to list on Craigslist (even though it was not allowed), giving them much more reach than organically through their own products. All click throughs were re-directed to Airbnb and now we have a global phenomenon. This was just the beginning...they managed to do A LOT more to make it where they are now

Why did they do it - through market research their target market was already on Craigslist and wanted to leverage their network to bring on growth

Human bahaviour that influenced growth - using OPNs, you leverage any behaviour the existing network has already tapped into. This means the behaviours vary depending on network and whether they already "own" your target market.

Old example of when it came about - Brownie Wise from Tupperware, back in the 1950s, leveraged other peoples networks on a smaller scale (it can also be seen as an affiliate network). By tapping into the small gatherings of women to showcase the Tupperware product and sharing revenues with the women, Wise built a vast network of other peoples networks to grow the brand. 

Virality (word of mouth)

Snapchat logo - how's your Snap inc. stock doing?

Snapchat logo - how's your Snap inc. stock doing?

Definition: in the case below we are using an organic viral channel, word of mouth. Not to be confused with artificial viral channels such as referrals or viral loops.

Who - Snapchat

What did they do - initially launched the product in college campuses (a select few) in the hope of initiating natural word of mouth. Although this tactic didn't succeed as planned, launching the product in select high schools did. Within a a few months the product became viral with main source of growth being WOM.

Why did they do it - cheap quality growth. It is inherent to the product that the word be spread because people need friends to send (naked pictures) snaps to. The network only gets stronger the bigger it gets. It's also the dream if your product inherently attracts new customers by being freaking awesome. Everyone wishes it, but only the few can capatilise. Has to be both organic to customer experience and expertly executed.

Human bahaviour that influences - Evan Spiegel believes Snapchat "makes communication a lot more human and natural". In this broad statement, he must also be referring to another human behaviour, sex. People enjoy sending NSFW pics to people since they last between 1-10 seconds and given the relative toxic environment high schools can be prone to, Snapchat was a great fit and spread like wild fire. Of course not all snaps were nudes, but you get my drift.

Old example of when it came about - a long long time ago, before internet, advertising, or any other formal marketing technique. If something was good, people told other people. Simple. But in 1970 - George Silverman, a psychologist, pioneered word-of-mouth marketing when he created what he called "teleconferenced peer influence groups" in order to engage physicians in dialogue about new pharmaceutical products. And that is all I will be talking about pharmaceuticals...

Influencer Marketing

Kim and Kanye = influencers

Kim and Kanye = influencers

Definition - leveraging the network, influence, brand and trust from a person of interest (someone with a following) to grow your product or service

Who - there are hundreds of big companies who use influencer marketing, from the likes of Nike, Adidas, (pretty much any retailer), but I thought I'd give a little guy a chance - Dribble

What we did - found a niche on Instagram and Youtube across football fan pages of Premier League teams and "signed" their accounts to our "network". This later became a standalone influencer agency called Ninetylabs. We designed all creative to be posted across accounts and managed the campaigns across 100+ influencers totalling a reach of 10m football fans.

Why we did it - drive growth from a very active following and capatilise on the influencers trust. The networks we were creating already owned our target market.

Human behaviour - trusting a peer. The influencers build a following based on trust of their brand, tone of voice and opinions. Can be very powerful when coupled with a product/service that matches their audience

Old example of when channel came about - influencer marketing came about in the late 1800s with the likes of "Aunt Jemima - Pancake Flour", leveraging a fictitious persona to be a trusting face, name and character to sell flour. This was an artificial form of influencer marketing, since they made up the character (similar to Santa Claus from Coca-Cola). A little later in the 1920s Babe Ruth (the baseball player) was used to sell Tobacco chews. That could be the first real example of influencer marketing leveraging his fame and influence across the sporting communities in the US. Very interesting to see now how the adoption rate of influencer marketing has sky rocketed with many agencies popping up, such as, Butter Milk

What this means

The common denominator here is that all channels were invented/created/established a long time ago (50-100+ years ago). You can pick and choose any channel on the list and find the roots run deep around the cusps of revolutions and the beginnings of corporations. In light of this, I do believe the list is robust enough to maintain all 19 channels.

From the early days of these channels, the medium or platforms which customers are acquired has changed, however, the human behvaiour that drives said acquisitions has not.

That means one can predict the channels will remain the same while the platforms and technology will differ greatly.

The Future of Growth   

With this in mind, the new technologies will be leveraged across the classic channels to be executed in a way that will drive real growth.

Inspired by @andrewchen

Inspired by @andrewchen

Using the above image, try to imagine ways the classic strategies can work with emerging technologies. Such as:

  • influencer marketing with VR

  • building a machine learning side project to help facilitate growth 

  • leveraging A.I to analyse creative and copy to make better design decisions across your online advertising campaigns.

Today you are starting to see some of the lines blurring, especially in the advertising industry where automation is taking over ad exchanges through programmatic. 

In conclusion, this has lead me to believe the customer acquisition channel list is robust enough to maintain all 19 channels. Each channel has a deep rooted history anchored around human behaviours. This pairing is vital and can be leveraged across any emerging technology, and that's where the innovation will lie. Emerging tech and emerging platforms will be where people win and lose. Keep an eye on how you can use the 19 channels and strategies across the new platforms and tech popping up. There is a movement happening, better get in front of it now. 

In addition, the channels themselves are intentionally quite broad terms and we should actually call them "channel groups". Reason being, you can have a load more sub-channels within each of them e.g. "content marketing" can mean either podcasts, infographics, video, long form blog posts etc etc. So one channel group can represent 5-10 channels, meaning the list could actually have the potential of being 190 in total. Other groupings are: "viral marketing" where you can have organic virality or artificial virality; "influencer marketing" where that can be guest writing on blogs or influencers on social networks. You catch my drift. 

Brains

Brains

FYI when using the customer acquisition list to form your growth strategy, in my last essay on the "4 things I wish I knew when cofounding my startup", I reference you should not go through this list in an organised fashion from top to bottom, rather through deductive reasoning by looking at your core business model and specific KPIs to judge where to begin.

E.g. if you're a mobile game whose goal is to hit 1m active users within the first year, 1-1 "sales" maybe won't be that channel to scale your business. however, would probably work if you're a B2B SaaS business selling enterprise business intellignence tools (since they'd probably be looking for 10 enterprise clients).

From there you can use a few growth processes to get the most out of each channel. Such as the G.R.O.W.S process, courtesy of the Growth Tribe.

P.S in light of the 19 channels for growth, the way Justin and Gabriel (yes we're on a first name basis) prioritise where to focus is through bullseye targeting. I will jump into in a follow up essay about this and how I aprroached it with my team.

If you like the above, feel free to check out "how I launched my iOS app" and how I'd improve it. And don't forget to signup to my newsletter for early access to content.